rules.simdynasty.comSim Dynasty Game Guide - Sim Dynasty Rulebook

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Title:Sim Dynasty Game Guide - Sim Dynasty Rulebook

Description:Introduction Welcome to Sim Dynasty If youre like most people right now youre wondering just what Sim Dynasty or "SD" is The quick answer is that SD is

Keywords:Sim Dynasty Game Guide,Beginners Guide,Cancelling A Subscription,Coach Point Trades,FAQ,Improvements,Joining Leagues,List of Speed Leagues with DynastyBots,ManagerPrefs,Sim Dynasty Football Game Guide,Site Rules...

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Coach Point Trades0
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List of Speed Leagues with DynastyBots0
ManagerPrefs0
Sim Dynasty Football Game Guide1
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Sim Dynasty Game Guide Views Page Discussion View source History From Sim Dynasty Rulebook Jump to: navigation , search Sim Dynasty Game Guide This is the wiki game guide for Sim Dynasty Baseball. Please feel free to make any changes or additions you see fit. By playing Sim Dynasty, you agree to be bound by the Site Rules . If you are playing the football simulation, please see the Sim Dynasty Football Game Guide . If you are trying out Sim Dynasty for the first time, you may want to first check out the Beginners Guide and Frequently Asked Questions . Beginners Guide Frequently Asked Questions Contents 1 Introduction 1.1 Objective of the Game 1.2 How the Game is Played 1.3 Why the 1950s 1.4 How Sim Dynasty Is Different From the 1950s 1.5 Who is ABE? 2 League Information 2.1 League Names and Structure 2.2 League Types 2.2.1 Trial Leagues 2.2.2 Dynasty Leagues 2.2.3 Subscription and Term Leagues 2.2.4 Salary Leagues 2.3 Term League Expansion Schedules 2.4 Trial League Schedule 2.4.1 Initial Draft Population 2.4.2 The Initial Draft and League Start 2.4.3 Regular Season Games 2.4.4 Playoff Games 2.4.5 Offseason, Amateur Draft, and New Season 2.4.6 End of 1952 Logistics 2.5 Game Schedule 2.5.1 Regular Season 2.5.2 Playoffs 2.5.2.1 24-team league playoff structure 2.6 Leaving a League 2.6.1 Trial Leagues 2.6.2 Dynasty Leagues 2.6.3 Subscription Leagues 2.6.4 Term Leagues 3 Team Information 3.1 Roster Size 3.2 Minor Leagues 3.3 Drafts 3.3.1 The Initial Draft 3.3.2 The Amateur Draft 3.3.2.1 Foreign Players 3.3.3 The Expansion Draft 3.4 Off-Season 4 Salary League Rules 4.1 Initial Salary League Draft 4.2 Free Agency 4.2.1 The Signing Formula 4.3 Salary Cap Penalties and Other Rules 5 Player Information 5.1 Player Abilities and Numerical Values 5.2 Overall Rating 5.3 Player Cards 5.4 Improvement Chances (ICs) 5.4.1 Earning Major League ICs 5.4.2 Converting Major League ICs 5.4.2.1 Winning Percentage Modifier 5.4.3 Earning Minor League ICs 5.4.3.1 The Six Types of Minor League CP Systems 5.4.4 Converting Minor League ICs 5.4.5 Retirements 5.4.6 Variable Improvement 5.5 Mentoring 5.5.1 Player Mentoring Systems 5.5.2 Team Mentoring Systems 5.6 Name Changes 5.7 Rest & Tired Players 5.7.1 Starting Pitchers 5.7.2 Relief Pitchers 5.7.3 Position Players 5.8 Injured Players 5.9 Playing Players out of Position 5.10 Pinch Hitters 6 Managing your Team 6.1 Lineup 6.2 Backups 6.3 Rotation/Bullpen 6.4 Manager Preferences 6.4.1 Manager Mode 6.4.1.1 Regular Mode 6.4.1.2 Advanced Mode 6.4.2 All the Gory Details 7 General Manager Information 7.1 Trades 7.2 Promote/Demote 7.3 Waiver Wire 7.3.1 Free Agents 7.3.2 Waived Players 7.3.3 Optioned Players 7.3.3.1 Options Exceptions 7.4 Disabled List 7.5 Resting Players 7.6 Stadium 7.6.1 Stadium Construction 7.6.2 Stadium Adjustments 7.6.2.1 Fences and Walls 7.6.2.2 Playing surface 8 League Information 8.1 League News 8.2 Standings 8.3 Results 8.4 Schedule 8.5 League Info 8.6 Team Statistics 8.7 Individual Statistics 8.8 League Leaders 8.9 Player Rankings 8.9.1 Player Statistics 8.9.2 Player Abilities 8.10 All Star Page 8.11 Gold Glove Awards 9 Miscellaneous 9.1 PayPal and Payments 9.2 DynastyBots 9.2.1 DynastyBots in Dynasty Leagues 9.2.2 DynastyBots in Speed Leagues 9.3 Why No DH? 9.4 Dynasty Dollars and Wagering 9.5 Reporting Problems & Suggesting Enhancements 9.6 Using this Wiki 10 Related Pages Introduction Objective of the Game The objective of Sim Dynasty is to build a team from the ground up and compete against other owners for the chance to become a baseball dynasty. You, as owner and General Manager of your franchise, draft your team starting in 1950 and must develop your prospects in your minor leagues, nurture your veterans on the major league roster, set your rotation and lineup, make blockbuster trades, and much more, all in hopes of developing your dynasty. Three times a day our custom designed Artificial Baseball Engine (affectionately named ABE) simulates the games and compiles complete box scores, play-by-play, and year-to-date statistics. How the Game is Played When you first sign up, you will select a city and a team nickname (such as the St. Louis Birds). The city you select has no effect on your team other than determining whether it will be in the National League or American League. (Both leagues play by the same rules, i.e. there is no designated hitter in either league.) 24-48 hours after your league is full (has 16 owners , or game players like you), the Initial Draft will be held. While you are waiting for your Initial Draft, you can preview the players available and rank them in the order you want to draft them. Once your draft is complete, you can organize your team via the Depth Chart to move players between the Majors or Minors; use the Lineups and Rotation/Bullpen to decide which players start, the batting order and what position they play; propose Trades with other owners; set up your coaching priorities in the Minor Leagues, or waive players; or scout the Waiver Wire to add players to your team. You can also adjust your Manager Preferences for how you want your team to play. Starting the morning after your Initial Draft, games will start playing. Three games will play each day, several hours apart; this allows you to adjust your strategies or lineups between games. You can view the results of each game by accessing the game's Box Score from the Scoreboard or the Schedule pages; you can choose to view the game a play at a time or simply view the entire box score at once. After each game, you can adjust your lineups and Manager Preferences. It's also a good idea to view your next opponent's last game to see how they play and adjust your strategies and lineups to beat them. The next morning, the next three-game series against your next opponent will start. The season for free Trial leagues will progress through an 81-game regular season, a tiebreaker game if necessary, followed by a best-of-seven League Championship Series (played in one real-life day) and a best-of-seven World Series (played in one real-life day). So one full season will take about one real-life month to play. At the end of the season, an Offseason will occur, causing older players to decline in skills or retire, and younger players to improve in skills. The next day, an Amateur Draft will be held to replace retiring players. Each trial league will progress through three 81-game seasons before it ends. Paid subscription leagues are also available, which play full 162-game seasons and continue indefinitely. Some paid leagues have been running for hundreds of simulated seasons! In addition, some leagues (known as Speed leagues) play more than 3 games per day. Why the 1950s Baseball, hot dogs, and apple pie. It can be argued that the 1950s were when baseball was at its greatest. It was a time before free agency, before modern expansion, and before owners held cities hostage in seeking tax-funded stadiums. It was a time when all that mattered was what happened on the playing field, where baseball players spent most of their careers with one team, and where fans everywhere knew the starting lineups of even their staunchest rivals in the 16-team major leagues. It was a time when the game was more pure, and we have captured that here at SimDynasty.com. It should be noted that, while SD begins in the 1950s, it's really a melding of the game as it has evolved during the past 60 years, with its heart in the fifties but with some parts, such as five-man rotations and bullpen usage, coming from later eras. The fifties are the basis of the game, but as we all know, baseball is not static and has evolved, and Sim Dynasty attempts to embrace some of those changes while holding true to the core elements of the game as it appeared in the fifties. How Sim Dynasty Is Different From the 1950s Sim Dynasty is modeled after the 1950s in regard to General Manager activities and Free Agency. Many of the in-game features more closely resemble how baseball...

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